SPACE SUPREMACY
Earth grew comfortable. Sol did not wait. Enter one shared frontier where old claims remain, machines still work, and every route writes new history.
No shot is instant.
Inherited claims mean little if nobody can defend them. Weapons fire physical projectiles with real travel time, falloff, and tracking; range, angle, and nerve decide what remains yours.
View Current Combat Captures ▸Law thins with distance.
One system, modelled 1:1. Near Earth, the old order still has reach. Farther out, records become arguments, authority fades, and forgotten machinery may be the only witness to who came before.
Every routerewrites a claim.
The frontier inherited claims, not supply lines. Pilots turn extraction, refining, Industry, markets, and contracts into the living economy the old records never built.
No empire arrives complete.
The old institutions left paper claims behind. Corps make them real with outposts, pooled industry, and territory that outlasts any session. Fleets are the live operations that decide whose version of the map survives.
Territory held · 0%
View Fleet Motion Studies ▸Logged from the field.
A cross-section of current client preview frames and Store renders. Preview fixtures and controlled FX events are labeled plainly; no frame is presented as live multiplayer telemetry.
Motion, with the boundary visible.
Two short loops from supplied visual studies. Neither is presented as current gameplay footage.
Ships taking shape in the Store
Authored hulls from the current in-game storefront, presented without invented stats or pricing.
Aegis Corvette
Current Store hull render
Atlas Carrier
Current Store hull render
Bastion Cruiser
Current Store hull render
Prospector
Current Store hull render
Systems you can actually see.
Current preview stills sit beside four short excerpts from earlier development footage. Every item is labeled by source.
Four clips. All motion, no click.
Final approach
Current client capture.
Extraction cycle
Current client capture.
Manufacturing line
Current client UI capture.
Laser impact
Current client FX capture.
Arrive After the Old World
Sol is already full of old records, unfinished instructions, and room for a different future. Space Supremacy remains in active development; pilot access is staged for a later release, and this page does not accept credentials.
Pre-flight questions
What the public record can say without explaining the mysteries that pilots are meant to encounter for themselves.